Race and Class Allowances and quirks

Elves All are allowed, High Elves come from a decadent island nation, Wood and !Dark Elves are as normal. 
Humans As normal
DragonBorn As normal
Dwarves As normal
!Tieflings As normal
Half Elves As normal

Halflings

As Normal
Gnomes As Normal
Half-Orcs As Normal
Orc*! Allowed – +2 Str, +1 con, darkvision, intimidating, aggressive, powerful build
Goblin *! Allowed – +2 Dex, +1 Con, small, darkvision, nimble escape, fury of the small
Bugbear*! Allowed – +2 Str, +1 Dex, Long-Limbed, Powerful Build, Sneaky, Surprise Attack
Hobgoblin*! Allowed, +2 Con, +1 Int, Darkvision, Martial Training, Saving Face
Kobold *! Allowed- +2 Dex, -2 Str, Darkvision, Cower/Beg, Pack Tactics, Sunlight Sensitivity
Lizardfolk! Allowed – +2 Con, +1 Wis, Swim 30, Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws
Kenku Allowed (crow people)- +2 dex, +1 Wis, Expert Forgery, Kenku Training, Mimicry (can only mimic, no new sounds)
Aasimar Allowed(angelic blood) – +2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer, subraces: Protector, Scourge, Fallen

* These are typically seen as monstrous creatures, and most of your brethren will be evil. 

! You will likely face distrust or other social stigma in some parts of human society.

Race and Class Allowances and quirks

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